Web Manual

1. Introduction

Thank you very much for participating in the Teravit Alpha Test.
Teravit is currently under development, so there are some bugs and elements that have not yet been implemented.
Please understand that this version is still under development and may become unstable due to some issues.

The Alpha Test will allow participants to experience the world of Teravit, and to provide us with feedback and requests on the current gameplay in order to help us refine the features of the game.
If you notice anything or have any comments about the gameplay, please do not hesitate to contact us.

2. About inquiries

2.1. Alpha Test Official Discord Server

Alpha Test Official Discord Server
About future game improvements

  • Bug Report
  • Suggestions / Requests

Please do not hesitate to join us and provide us with your valuable feedback.

2.2. Bug Report Form


If you wish to report a bug, you can also use the Bug Report Form.
We will not reply to your report, but we will provide the development and management teams with your feedback.

3.1 About live streaming, broadcasts and content creation

All players are welcome to live stream, broadcast and create content using Teravit.
There is no need to contact us in advance.

Please include the following sentence in the summary section of any live streams and broadcasts.

Teravit is an in-development title and is currently in alpha testing.

If you are interested in live streaming or broadcasting Teravit, please let us know and we may post it on our official Twitter page as well.

3.2. How to start the game

Title Screen


When you start Teravit, the title screen will appear.

  • Single-player
  • Start the game in single-player mode.

  • Multiplayer
  • Start the game in multiplayer mode.

  • Tutorial
  • This mode allows you to learn how to play the inside the game.

  • Shop
  • Unimplemented during the Alpha Test.
  • Settings
  • You can change various settings in the game.
    See 5.6. Menu/Settings for details.

  • Language
  • You can change the language settings.

  • Exit Game
  • Exit Teravit.

Single-player Setting Screen


When you start the game in single-player mode, the settings screen will appear.
You can start the single-player mode with the settings of your choice by changing the settings and pressing the Start Game button.

  • World Change
  • You can change the generated world.

  • Difficulty
  • You can change the difficulty of the world.
    You can choose between “Easy”, “Normal”, “Hard” and “Very Hard”.
    The default setting is “Normal”.

  • Seed Value for World Generation
  • You can change the seed value that is used to generate the world.
    The default setting is “Random”.

  • World Size
  • You can change the size of the world.
    The default setting is “16384”.

  • Zone Types
  • You can change the type of zone.
    You can choose from “Very Lively”, “Full of Wonders”, “Full of Nature” and “Harsh Land”.
    The default setting is “Very Lively”.

  • Land Type
  • You can change the land type.
    You can choose between “Standard”, “Large Continent”, and “Full of Islands”.
    The default setting is “Standard”.

3.3. How to proceed in the beginning

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Teravit’s adventure begins in a village.
The village has a statue of a Megami, private houses, stores where you can buy items, and a treasury that contains treasures.

Monsters are not allowed to enter the village where the statue of the Megami is located.
There are also beds in private houses where you can sleep at night until the morning.

First, let’s talk to the Megami statue.
When you talk to the statue of the Megami, she will ask you to activate the tower, so be prepared by gathering items.

Megami statues can give advice to players and assist them in recording warp points.
By taking the heart in front of the Megami statue, you can also recover your health and abnormal statuses.
Be sure to talk to it when you stop by the village.
In the village, there are crates and weapon storage areas where you can get various items by attacking and destroying them.
Let’s destroy them and gather some items.

When you are ready, open the map to see the location of the first target tower and go there.
Towers are indicated by their icons () on the map and on the radar at the top of the screen.
Let’s head to the location of the icon.

Towers are buildings that open up the map and act as warp points.
At first, the map will be mostly empty, but by activating the towers around the world, you will be able to see more information.
Be sure to activate any towers you see during your adventures.

Once you have activated the tower, let’s return to the village. You can walk back to the village, but you should definitely try to use the warp.
You can warp by opening the map and selecting the icon of the first village.

Warp can also be used to warp to villages with warp points set, and to activated towers, so make use of it as you go.

When you return to the village, the statue of the Megami will be waiting for your report. Report that you were able to activate the tower.
Report to the statue of the Megami and you will be rewarded.
Be proactive in clearing the request to receive your rewards.

After the tower activation, the adventure will begin in the vast world of Teravit.
To prepare for your adventure, you can use the workbench in the village to craft various items such as items to light up the night, weapons, and recovery items.

There are multiple types of workbenches, from basic workbenches to workbenches for creating items that can be used for building. There are also special workbenches for building vehicles.
When you find a workbench, let’s touch it and see what happens.

The vast world of Teravit awaits the player with its rugged terrain, deep oceans, dangerous places where monsters appear one after another, and beautiful landscapes.
It is up to the player to decide where to go and what to do.

Now, let’s go out into the world of Teravit.

4. Controls

4.1. Basic Controls

Functions Mouse/Keyboard Gamepad
(Xinput Standard)
Attack Left Click RT
Rotate Camera Move the mouse Right Stick
Move W / A / S / D Left Stick
Dash ・Press W / A / S / D twice
・Hold W / A / S / D + Shift
・Left Stick Twice
・Left Stick + X
Shop Space A
Deploy Paraglider Press Space while jumping Tap A while jumping
Use item Right Click LT
Select item Mouse Wheel LB / RB
Item Shortcut 1~9,0 [None]
Examine F B
Discard Q Y
Display Map/td>

Ctrl BACK
Display Menu Tab → Select “Menu/Settings” START → Select “Menu/Settings“
Cancel/Close Esc A
Screenshot F10 [None]
Full Screen F11 [None]
Bows consume arrows equipped in the item slot when attacking. If no arrows are equipped, the bow will not be able to attack.
Some special weapons have a limited number of uses. If you use all of them up, you will not be able to attack, but you can recover them once a day by taking the heart of the Megami statue.
In addition, the number of uses will be recovered, but the durability value will not be recovered.
The screenshot will be saved to the following location.
C:\Users\[User Name]\Documents\teravit_ss

4.2. Menu Screen

Functions Mouse/Keyboard Gamepad
(Xinput Standard)
Move Cursor Move Mouse Left Stick or ↑↓←→
Select Left Click B
Move to empty space Right Click X
Move Item ・Drag & Drop
・Left Click → Left-click to move to destination
B → B to move to destination
Discard Q Y
Soft Mouse Wheel Click Push in the Right Stick
Change the Menu Tab A / D LB / RB
Cancel/Close Esc A

4.3. Map Screen

Function Mouse/Keyboard Gamepad
(Xinput Standard)
Move Mouse Drag [To be implemented]
Select Left Click [To be implemented]
Zoom In/Zoom Out Mouse Wheel [To be implemented]
Warp Left Click a Village or Tower and select “Warp” [To be implemented]

4.4. Storage Screen

Functions Mouse/Keyboard Gamepad
(Xinput Standard)
Move Cursor Move the mouse Left stick or ↑↓←→
Select Left Click B
Move to empty space Right Click X
Move Item ・Drag & Drop
・Left Click → Left-click to move to destination
B → B to move to destination
Discard Q Y
Soft Mouse Wheel Click Push in the Right Stick
Change the Menu Tab A / D LB / RB
Change the Storage Tab Z / C LT / RT
Cancel/Close Esc A

4.5. Crafting Screen

Function Mouse/Keyboard Gamepad
(Xinput Standard)
Move Cursor Move the mouse Left stick or ↑↓←→
Select Left Click B
Change the Menu Tab A / D LB / RB
Change the Crafting Tab Z / C LT / RT
Cancel/Close Esc A

4.6. Moving in the Water

Function Mouse/Keyboard Gamepad
(Xinput Standard)
Move W / A / S / D Left Stick
Swim Up ・Face upwards and hold W
・SPACE
Face upwards and use the Left Stick
・B
Diving Face downwards and hold W Face downwards and use the Left Stick

4.7. Paraglider

Function Mouse/Keyboard Gamepad
(Xinput Standard)
Move W / A / S / D Left Stick
Ascend (Decelerating) Face upwards Right Click
Descend Face downward Right Stick
Accelerate Move downwards Face downwards and use the Left Stick
Release Space A

4.8. Hook Shot

Function Mouse/Keyboard Gamepad
(Xinput Standard)
Aim Move the Mouse Left Stick
Use Left Click B

4.9. Ships

Function Mouse/Keyboard Gamepad
(Xinput Standard)
Getting on and off a boat F B
Move W / A / S / D Left Stick

4.10. Hoverboard

Function Mouse/Keyboard Gamepad
(Xinput Standard)
Use Left Click B
Move W / A / S / D Left Stick
Ascend Face upwards Right Stick
Descend Face downwards Right Stick
Accelerate Move downwards Face downwards and use the Left Stick
Release Space A

4.11. Airship

Function Mouse/Keyboard Gamepad
(Xinput Standard)
Getting on and off F B
Move W / A / S / D Left Stick
Ascending Space A
Descending Shift X

5. How to view the screen

5.1. Main Screen

Direction Bar


The direction that the camera is currently facing is displayed.

If some buildings are within a certain range, an icon will be displayed in the direction where the buildings are located.

HP Bar


The current HP value of the player is displayed.
You can recover HP by using various items.
Above the HP bar, the player’s status including buffs and debuffs is displayed as icons.

When all your HP is lost, you will revive with the HP from your last saved state.
To return to the previously saved state, levels may be lost and some items may be restored or removed.
Stamina Bar


The current stamina value of the player is displayed.
Actions such as dashing, climbing walls, flying in paragliders, swimming, and hook shots consume stamina.
Stamina will recover over time, but once it reaches zero, you will not be able to perform the above actions until a certain amount of stamina is recovered.
By using items, you can recover stamina or increase the upper limit.

Item Slot


These are slots for equipping weapons, items, and accessories.
You can equip a maximum of 12 items.

Accessories and arrows must be equipped in the item slot to have any effect.

Player Level


The sum of the Hunter, Builder, and Master levels is displayed.

Hunter Level, Builder Level, Master Level


From left to right, the Hunter level, Builder level, and Master level are shown.

  • Hunter Level
  • This is the level related to the strength of the player. To increase Attack Power and HP, you need to raise your Hunter Level.
    In order to increase your Hunter Level, you need to earn Hunter Scores.
    Hunter Score is mainly earned when you kill monsters.

  • Builder Level
  • This is the level related to crafting. You can gain new crafting recipes by raising your level.
    In order to increase your Builder Level, you need to earn builder scores.
    Builder score is mainly earned by destroying blocks or acquiring items.

  • Master Level
  • The level related to the player’s progress. Increasing the level will change the rewards such as treasure chests to better ones.
    In order to increase your Master Level, you need to earn Master scores.
    Master scores are mainly earned when you conquer Monster Lairs and Monster Forts.

5.2. Battle

Monster

  • Target
  • When the attack is within hitting distance, the target will appear as a white circle on the monster.
    Attacking when the target is displayed will damage the enemy.

    Some ranged attacks can deal damage even if the target is not displayed.
  • HP Bar
  • The current HP of the monster is displayed.
    Monsters that are stronger than the player will have a blue HP bar.

  • Discovery Display

  • When a monster spots the player, a mark will appear above the monster’s head.
    Note that the monsters will call the surrounding monsters when spotted.

5.3. Inventory

Inventory


A list of the player’s belongings is displayed.
You can carry a maximum of 72 sets of items, with a maximum of 99 items per set.

Some items such as weapons and accessories cannot be combined.

Status


The current status of the player character is displayed.

Item Description


Hover the cursor over each item to see detailed information about the item.

5.4. Storage

Storage


You can move and store items from your inventory or item slots.
A storage can hold up to 64 sets of items.
The storage is common throughout the world, so the same contents will be displayed no matter where you access it from.

Change the Storage Tab

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There are four storages; A, B, C, and D, and each can hold up to 64 sets of items.

5.5. Craft

Craft List

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This is a list of the crafting recipes that have been memorized and can be crafted if the materials are available.
Those that cannot be crafted are displayed in gray.

Craft Information


The ability of the item to be crafted and the materials required are displayed.

Change List Tab

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You can change the group of items to be created by switching between them.

Filter Button


In the Weapons tab, you can filter your search by swords, axes, bows, and other weapons.

This is not shown for Block Workbenches, Shipbuilding Workbenches, and Aircraft Workbenches.

5.6. Menu/Settings

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You can change various settings in the game.
The contents of each setting are as follows.

Change Avatar

  • Body
  • Allows you to change the appearance of the player character.

  • Tool
  • You can change the appearance of paragliders and hook shots.

  • Voice
  • You can change the voice.

  • Skin
  • You can load the appearance created in MagicaVoxel.

Control Settings

You can change the keyboard key settings and gamepad settings.

Video Settings

  • Window Resolution
  • Allows you to change the screen resolution in windowed mode.
    You can choose from 1280×720, 1600×900, 1920×1080, and 2560×1440.
    The default setting is 1920×1080.

  • Full Screen Resolution
  • Allows you to change the screen resolution in full screen mode.
    You can select from 1280×720, 1600×900, 1920×1080, 2560×1440, and 3840×2160.
    The default setting is 1920×1080.

  • Map Display Ramge
  • You can change the range that can be displayed on the map.
    You can select from 400m, 560m, 800m, and 1024m.
    The default setting is 800m.

  • Character Display Range
  • You can change the range in which characters are displayed.
    You can choose from 40m, 50m, 60m, 70m, and 80m.
    The default setting is 60m.

  • Screen Rendering Quality
  • Allows you to change the rendering quality of the screen.
    You can choose from “Highest Speed”, “High Speed”, “Standard”, “High Quality”, and “Highest Quality”.
    The default setting is “Standard”.

  • Shadow Rendering Quality
  • Allows you to change the quality of the shadow rendering.
    You can choose from “Highest Speed”, “High Speed”, “Standard”, “High Quality”, and “Highest Quality”.
    The default setting is “Standard”.

Sound Setting

  • BGM Volume
  • Sets the volume of the background music.

  • UI Volume
  • Sets the volume of the sound effect when operating the UI.

  • Sound Effect Volume
  • Sets the volume of sound effects such as attacks.

  • Environmental Sound Volume
  • Sets the volume of environmental sounds, such as wind noise.

  • 3D Sound Quality
  • Sets the quality of the 3D sound.

Return to Title Screen

Exit the game and return to the Title Screen.

Please note that if the game had not been saved, the data may rolled back.

6. About Multiplayer

6.1. How to Start Multiplayer


You can start by selecting Multiplayer on the title screen.

6.2. Multiplayer Screen

  • World List
  • Shows the worlds created by other players.

    • My World
    • You can prepare your own world for multiplayer.

      Please note that during the Alpha Test, this feature is intended for advanced users and requires some knowledge of networking.
    • Search
    • You can look for worlds that have passwords set.
      If you are playing with friends, ask the person who created the world to give you the password.

    6.3. Multiplayer During The Alpha Test

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    The following is currently an experimental implementation.

    • Multiplayer can be played with data from solo play. Your level and items will be transferred to the multiplayer world.
    • You will not be able to see the names of other players who are participating in the same world in multiplayer.
    • The location of other players will not be shown on the map.
    • There is no chat function in the game.
    • You can not give your items to others.
    • Other players will not be able to acquire items from blocks you have destroyed or treasure chests you have opened.
    • Item drops when monsters are killed are randomized for each player.
    • Weapons and other attacks do not hit other players, but attacks that also damage yourself such as bombs and molotov cocktails will hit other players.
    • Only the first player who entered the world can open the map in the tower.
      If you approach a tower that has been unlocked by another player, the map will be revealed.
    • The strength of the enemies that populate a world will be that of the highest level player in that world.
    • Beds and futons cannot be used in multiplayer.
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