TERAVIT’s Voxel Art

Hello everyone! Thank you very much for following us and applying to participate in the Alpha Test!
As you can see, TERAVIT is a game with a very unique first impression, so we were worried whether it would be received well, but we’re really glad to see the responses we’ve received and will continue to make improvements!

Now then, let’s move on to the introduction of TERAVIT’s voxel art which we previewed last time.
I’m sure everyone is familiar with Minecraft, which we can consider the pioneer of voxel art games that brought about it’s popularity among the general public. With that in mind, we will be showing you the difference between TERAVIT and Minecraft’s voxel art.
The Minecraft voxel appears as a 1㎥ cube that is represented by a simple polygon model with a 2D texture such as a cube with a 2D texture in the style of a dot photo.
TERAVIT uses voxels which are 1/4 of the size at 25㎤, with each voxel assigned a 2x2x2 3D textured color pattern.
You can see the distinct differences in this illustration. (Left is Minecraft, Right is TERAVIT)

Doesn’t it look completely different? The details of the TERAVIT voxel can be seen much more clearly. The reason why Minecraft and other titles do not implement such detail is because the heavy load that is required. If 1 block is equal to 1 voxel in Minecraft, then 1 block in TERAVIT which contains 64 voxels with super high density will require 64 times the computing power from the memory and CPU.
TERAVIT has resolved this issue through determined optimization.
As a result, we were able to draw all the objects in the stage as pure voxel models. This is what makes TERAVIT’s voxel art completely distinct from other sandbox games.

Just like the illustration below, the patterns are completely formed by voxels and placed on the ground or the walls. It feels just like the map chips in classic RPG titles.
(* The voxel models were completely designed using the voxel modeling software MagicaVoxel.)

The TERAVIT block shape (Cubic) can also be manipulated to the voxel model shape of your liking and placed down.

You can even make gigantic objects such as a ship using the voxel models.

Now, the expressiveness of TERAVIT’s voxels is not only in their detail.
TERAVIT’s voxel are defined not only by their color, but also by the material quality. In addition to wood, stone, metal, and others, swaying voxels like grass, glowing voxels like lamps, rippling transparent ones like water, flames, water splashes, and even flowers are arranged as voxels.
Since it is difficulty to illustrate this using an image, let’s take a look at this video. In this video, we placed blocks at random on the screen, but we hope you can get a feel for the material.

* As a side note, the tool used in this video is called the World Editor. This is an in-house tool used in TERAVIT’s development, but we are planning to release it to the public in some form.

This concludes all the features and framework related TERAVIT’s voxel art.

In recent years, major games have been released with amazing technical capabilities and development scales, and while TERAVIT is not a title which can be considered to be different in direction, the unique and difficult to replicate system will provide users with an experience and surprise that cannot be experienced in major titles, so stay tuned!

The concepts explained in this entry may be difficult to understand, so we would like to talk about something simple and introduce the cute voxel characters that appear in TERAVIT for our next blog entry!

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